As of this post the only Ranked playlist is 4v4. If we look at the first one - someone is upset that the user does not play Ranked playlists. So now we have two more claims to investigate: HaloDotAPI (Autocode) Bot Bootcamp stats are omitted by default but could be fetched separately using the right "playlist_id". Not to mention, this is a default supported feature by the API itself. This means if you head into "Bot Bootcamp" where you play dumb bots - those stats do not count towards any leaderboard on Leaf. Leaf does not track stats from Bot Playlists in leaderboards or service records. I can invalidate two of the responses above with 1 simple phrase. Thankfully as the engineer who built the stat site used in the original tweet. So it seems folks believe this user is boosting and/or playing against bots. 10,000 and 9,999 of them were against “343 Meowlnir” 10k ninjas sounds like you ninjad a bunch of 343 bots. A ton more tweets came in: You think 10k ninja's in 425 hours played is a legitimate stat? Yes, you should get the eye boogers off & realize the boost. When I came home from work and saw I had 15 notifications. Of course I made a mistake even responding to someone on the Internet. playing game for medal(s) somehow affects api usage? I've had enough internet for today and I just woke up. So I decided to respond to the tweet and go to work. I can see all the compliance, legal and devops nightmares that arise when these conversations begin happening. I have more respect for the complications that arise when wanting to partner with an organization and help run a "chunk" of their business after now hitting 7 years building software professionally. I think the expected thing they can do is what they are doing: They are not shutting the internal API access down for unofficial clients. They would be funding a company for reversing an API and building on top of it. So if 343 funded a project that was built on reverse engineering an internal API and they funded it - I think the precedence set would be odd. The APIs are internal and could change on a whim with a new patch release. So if we loop this back to the Twitter argument - a user visiting a website that utilizes HaloDotAPI which talks to the internal game API has nothing to do why 343 won't support this API project.ģ43 probably cannot fund this 3rd party service because the data is obtained and researched via some "gray" methods. These calls are less friendly for clients/users outside the game, but have the same amount of information needed. So engineers went peeking around the network of the game to find the internal calls it made. When Halo Infinite launched - there was no public facing API. The API was full of properties marked "internal" so it was believed that 343 used the same stat endpoints that they handed out to the community. This was documented, rate-limited and given to any who asked. When 343 built Halo 5 - they produced a public API that also acted as the internal API for some selection of calls. However, then he immediately suggests that a stat booster is the reason 343 won't let people use their API.įirst off, HaloDotAPI is the service Leaf uses (the stat site above) and that API works by talking to the same exact internal APIs that the game uses. So yeah I don't think you get anything for hitting 10k medals in a game, so his first 2 characters are right. One comment reading: No, and I can only imagine stat boosters such as yourself are the sole reason why 343 won't let 3rd parties use their API. I then looked at the comments and was instantly deflated. That was the Halo Infinite Ninja Leaderboard on Leaf. I was curious because I built the website shown in the interface. I spotted the tweet posted in a Discord channel I was in and the unraveled image was the one above. Play Halo Infinite during the Cyber Showdown Event.This post starts with a Tweet that I stumbled upon. Weapon Coating (MA40 Assault Rifle) - Electric BubblegumĪrmor Coating (Mark VII) - Electric BubblegumĪdditional Event Rewards Requirement Items on the Event Pass are unlocked by completing the event challenges, but they were limited to the event-exclusive Attrition playlist in matchmaking. Each week during the Cyber Showdown event, ten of the 20 weekly challenges were replaced with ten event challenges, which rewarded an additional 100 XP.
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